39 lines
681 B
Markdown
39 lines
681 B
Markdown
# Empty window
|
|
|
|
```c
|
|
#include <stdio.h>
|
|
#include <GL/glew.h>
|
|
#include <GLFW/glfw3.h>
|
|
#include <cglm/cglm.h>
|
|
|
|
#define SKR_BACKEND_API 0 // opengl
|
|
#define SKR_BACKEND_WINDOW 0 // glfw
|
|
#include <skr/skr.h>
|
|
|
|
int main(void) {
|
|
SkrState state = SkrInit(&(SkrWindow){
|
|
.Title = "Hello SKR",
|
|
.Width = 800,
|
|
.Height = 600,
|
|
});
|
|
|
|
if (!SKR_OK) {
|
|
fprintf(stderr, "Failed to init window: %s\n", SKR_LAST_ERROR);
|
|
return 1;
|
|
}
|
|
|
|
if (glewInit() != GLEW_OK) {
|
|
fprintf(stderr, "Failed to init GLEW\n");
|
|
return 1;
|
|
}
|
|
|
|
// SkrTriangle(&state);
|
|
|
|
while (!SkrWindowShouldClose(state.Window)) {
|
|
SkrRendererRender(&state);
|
|
}
|
|
|
|
SkrFinalize(&state);
|
|
return 0;
|
|
}
|
|
```
|