blue window

This commit is contained in:
tavo 2024-09-28 22:19:31 -06:00
parent bab6889337
commit 0dff56fe37
6 changed files with 144 additions and 1 deletions

1
.gitignore vendored Normal file
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build/

36
Makefile Normal file
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TARGET := program
SRC = \
$(wildcard src/*.cpp) \
$(wildcard src/*.hpp) \
BUILD := build
OBJECTS := $(patsubst src/%.cpp,$(BUILD)/%.o,$(SRC))
CXX := g++
CXXFLAGS := -pedantic-errors -Wall -Wextra -Werror
LDFLAGS := -lstdc++ -lm -lGL -lGLEW -lSDL2
INCLUDE := -Iinclude/
all: $(BUILD)/$(TARGET)
$(BUILD)/%.o: src/%.cpp
@mkdir -p $(@D)
$(CXX) $(CXXFLAGS) $(INCLUDE) -c $< -o $@
$(BUILD)/$(TARGET): $(OBJECTS)
@mkdir -p $(@D)
$(CXX) $(CXXFLAGS) -o $@ $^ $(LDFLAGS)
.PHONY: all run build clean debug release
run: all
@./$(BUILD)/$(TARGET)
debug: CXXFLAGS += -DDEBUG -g
debug: all
release: CXXFLAGS += -O2
release: all
clean:
-@rm -rvf $(BUILD)

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# skyridge
# Skyridge
# Build
```sh
apt install libsdl2-dev libglm-dev libglew-dev
```
```sh
make
```
```sh
make run
```

53
src/display.cpp Normal file
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#include "display.hpp"
#include <GL/glew.h>
#include <iostream>
Display::Display(int width, int height, const std::string& title) {
SDL_Init(SDL_INIT_EVERYTHING);
SDL_GL_SetAttribute(SDL_GL_RED_SIZE, 8);
SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE, 8);
SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 8);
SDL_GL_SetAttribute(SDL_GL_ALPHA_SIZE, 8);
SDL_GL_SetAttribute(SDL_GL_BUFFER_SIZE, 32);
SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
m_window = SDL_CreateWindow(title.c_str(), SDL_WINDOWPOS_CENTERED,
SDL_WINDOWPOS_CENTERED, width, height,
SDL_WINDOW_OPENGL);
m_glContext = SDL_GL_CreateContext(m_window);
GLenum status = glewInit();
if (status != GLEW_OK) {
std::cerr << "Error: Glew failed to initialize" << std::endl;
}
m_isClosed = false;
}
Display::~Display() {
SDL_GL_DeleteContext(m_glContext);
SDL_DestroyWindow(m_window);
SDL_Quit();
}
void Display::Clear(float r, float g, float b, float a) {
glClearColor(r, g, b, a);
glClear(GL_COLOR_BUFFER_BIT);
}
bool Display::IsClosed() {
return m_isClosed;
}
void Display::Update() {
SDL_GL_SwapWindow(m_window);
SDL_Event e;
while (SDL_PollEvent(&e)) {
if (e.type == SDL_QUIT) {
m_isClosed = true;
}
}
}

26
src/display.hpp Normal file
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#ifndef DISPLAY_H
#define DISPLAY_H
#include <SDL2/SDL.h>
#include <string>
class Display {
public:
Display(int width, int height, const std::string& title);
void Clear(float r, float g, float b, float a);
void Update();
bool IsClosed();
virtual ~Display();
protected:
private:
//Display(const Display& other) {}
//void operator=(const Display& other) {}
SDL_Window* m_window;
SDL_GLContext m_glContext;
bool m_isClosed;
};
#endif // DISPLAY_H

14
src/main.cpp Normal file
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#include <iostream>
#include <GL/glew.h>
#include "display.hpp"
int main() {
Display display(800, 600, "Hello world!");
while (!display.IsClosed()) {
display.Clear(0.0f, 0.15f, 0.3f, 1.0f);
display.Update();
}
return 0;
}