#include #include #include #include int main(void) { SkrState state = SkrInit( &(SkrWindow){ .Title = "Hello SKR", .Width = 800, .Height = 600, }, SKR_BACKEND_API_GL); glewInit(); SkrTriangle(&state); SkrRendererInit(&state); while (!SkrWindowShouldClose(state.Window)) { glClearColor(0.1f, 0.1f, 0.1f, 1.0f); SkrRendererRender(&state); } SkrFinalize(&state); return 0; }