#include #include #include #define SKR_BACKEND_API 0 // opengl #define SKR_BACKEND_WINDOW 0 // glfw #include int main(void) { SkrState state = SkrInit( &(SkrWindow){ .Title = "Hello SKR", .Width = 800, .Height = 600, }, SKR_BACKEND_API_GL); glewInit(); SkrTriangle(&state); while (!SkrShouldClose(&state)) { SkrRendererRender(&state); } return 0; }