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COPYING
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COPYING
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GNU GENERAL PUBLIC LICENSE
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Version 3, 29 June 2007
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||||||
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Copyright (C) 2007 Free Software Foundation, Inc. <https://fsf.org/>
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Everyone is permitted to copy and distribute verbatim copies
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||||||
|
of this license document, but changing it is not allowed.
|
||||||
|
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||||||
|
Preamble
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||||||
|
|
||||||
|
The GNU General Public License is a free, copyleft license for
|
||||||
|
software and other kinds of works.
|
||||||
|
|
||||||
|
The licenses for most software and other practical works are designed
|
||||||
|
to take away your freedom to share and change the works. By contrast,
|
||||||
|
the GNU General Public License is intended to guarantee your freedom to
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||||||
|
share and change all versions of a program--to make sure it remains free
|
||||||
|
software for all its users. We, the Free Software Foundation, use the
|
||||||
|
GNU General Public License for most of our software; it applies also to
|
||||||
|
any other work released this way by its authors. You can apply it to
|
||||||
|
your programs, too.
|
||||||
|
|
||||||
|
When we speak of free software, we are referring to freedom, not
|
||||||
|
price. Our General Public Licenses are designed to make sure that you
|
||||||
|
have the freedom to distribute copies of free software (and charge for
|
||||||
|
them if you wish), that you receive source code or can get it if you
|
||||||
|
want it, that you can change the software or use pieces of it in new
|
||||||
|
free programs, and that you know you can do these things.
|
||||||
|
|
||||||
|
To protect your rights, we need to prevent others from denying you
|
||||||
|
these rights or asking you to surrender the rights. Therefore, you have
|
||||||
|
certain responsibilities if you distribute copies of the software, or if
|
||||||
|
you modify it: responsibilities to respect the freedom of others.
|
||||||
|
|
||||||
|
For example, if you distribute copies of such a program, whether
|
||||||
|
gratis or for a fee, you must pass on to the recipients the same
|
||||||
|
freedoms that you received. You must make sure that they, too, receive
|
||||||
|
or can get the source code. And you must show them these terms so they
|
||||||
|
know their rights.
|
||||||
|
|
||||||
|
Developers that use the GNU GPL protect your rights with two steps:
|
||||||
|
(1) assert copyright on the software, and (2) offer you this License
|
||||||
|
giving you legal permission to copy, distribute and/or modify it.
|
||||||
|
|
||||||
|
For the developers' and authors' protection, the GPL clearly explains
|
||||||
|
that there is no warranty for this free software. For both users' and
|
||||||
|
authors' sake, the GPL requires that modified versions be marked as
|
||||||
|
changed, so that their problems will not be attributed erroneously to
|
||||||
|
authors of previous versions.
|
||||||
|
|
||||||
|
Some devices are designed to deny users access to install or run
|
||||||
|
modified versions of the software inside them, although the manufacturer
|
||||||
|
can do so. This is fundamentally incompatible with the aim of
|
||||||
|
protecting users' freedom to change the software. The systematic
|
||||||
|
pattern of such abuse occurs in the area of products for individuals to
|
||||||
|
use, which is precisely where it is most unacceptable. Therefore, we
|
||||||
|
have designed this version of the GPL to prohibit the practice for those
|
||||||
|
products. If such problems arise substantially in other domains, we
|
||||||
|
stand ready to extend this provision to those domains in future versions
|
||||||
|
of the GPL, as needed to protect the freedom of users.
|
||||||
|
|
||||||
|
Finally, every program is threatened constantly by software patents.
|
||||||
|
States should not allow patents to restrict development and use of
|
||||||
|
software on general-purpose computers, but in those that do, we wish to
|
||||||
|
avoid the special danger that patents applied to a free program could
|
||||||
|
make it effectively proprietary. To prevent this, the GPL assures that
|
||||||
|
patents cannot be used to render the program non-free.
|
||||||
|
|
||||||
|
The precise terms and conditions for copying, distribution and
|
||||||
|
modification follow.
|
||||||
|
|
||||||
|
TERMS AND CONDITIONS
|
||||||
|
|
||||||
|
0. Definitions.
|
||||||
|
|
||||||
|
"This License" refers to version 3 of the GNU General Public License.
|
||||||
|
|
||||||
|
"Copyright" also means copyright-like laws that apply to other kinds of
|
||||||
|
works, such as semiconductor masks.
|
||||||
|
|
||||||
|
"The Program" refers to any copyrightable work licensed under this
|
||||||
|
License. Each licensee is addressed as "you". "Licensees" and
|
||||||
|
"recipients" may be individuals or organizations.
|
||||||
|
|
||||||
|
To "modify" a work means to copy from or adapt all or part of the work
|
||||||
|
in a fashion requiring copyright permission, other than the making of an
|
||||||
|
exact copy. The resulting work is called a "modified version" of the
|
||||||
|
earlier work or a work "based on" the earlier work.
|
||||||
|
|
||||||
|
A "covered work" means either the unmodified Program or a work based
|
||||||
|
on the Program.
|
||||||
|
|
||||||
|
To "propagate" a work means to do anything with it that, without
|
||||||
|
permission, would make you directly or secondarily liable for
|
||||||
|
infringement under applicable copyright law, except executing it on a
|
||||||
|
computer or modifying a private copy. Propagation includes copying,
|
||||||
|
distribution (with or without modification), making available to the
|
||||||
|
public, and in some countries other activities as well.
|
||||||
|
|
||||||
|
To "convey" a work means any kind of propagation that enables other
|
||||||
|
parties to make or receive copies. Mere interaction with a user through
|
||||||
|
a computer network, with no transfer of a copy, is not conveying.
|
||||||
|
|
||||||
|
An interactive user interface displays "Appropriate Legal Notices"
|
||||||
|
to the extent that it includes a convenient and prominently visible
|
||||||
|
feature that (1) displays an appropriate copyright notice, and (2)
|
||||||
|
tells the user that there is no warranty for the work (except to the
|
||||||
|
extent that warranties are provided), that licensees may convey the
|
||||||
|
work under this License, and how to view a copy of this License. If
|
||||||
|
the interface presents a list of user commands or options, such as a
|
||||||
|
menu, a prominent item in the list meets this criterion.
|
||||||
|
|
||||||
|
1. Source Code.
|
||||||
|
|
||||||
|
The "source code" for a work means the preferred form of the work
|
||||||
|
for making modifications to it. "Object code" means any non-source
|
||||||
|
form of a work.
|
||||||
|
|
||||||
|
A "Standard Interface" means an interface that either is an official
|
||||||
|
standard defined by a recognized standards body, or, in the case of
|
||||||
|
interfaces specified for a particular programming language, one that
|
||||||
|
is widely used among developers working in that language.
|
||||||
|
|
||||||
|
The "System Libraries" of an executable work include anything, other
|
||||||
|
than the work as a whole, that (a) is included in the normal form of
|
||||||
|
packaging a Major Component, but which is not part of that Major
|
||||||
|
Component, and (b) serves only to enable use of the work with that
|
||||||
|
Major Component, or to implement a Standard Interface for which an
|
||||||
|
implementation is available to the public in source code form. A
|
||||||
|
"Major Component", in this context, means a major essential component
|
||||||
|
(kernel, window system, and so on) of the specific operating system
|
||||||
|
(if any) on which the executable work runs, or a compiler used to
|
||||||
|
produce the work, or an object code interpreter used to run it.
|
||||||
|
|
||||||
|
The "Corresponding Source" for a work in object code form means all
|
||||||
|
the source code needed to generate, install, and (for an executable
|
||||||
|
work) run the object code and to modify the work, including scripts to
|
||||||
|
control those activities. However, it does not include the work's
|
||||||
|
System Libraries, or general-purpose tools or generally available free
|
||||||
|
programs which are used unmodified in performing those activities but
|
||||||
|
which are not part of the work. For example, Corresponding Source
|
||||||
|
includes interface definition files associated with source files for
|
||||||
|
the work, and the source code for shared libraries and dynamically
|
||||||
|
linked subprograms that the work is specifically designed to require,
|
||||||
|
such as by intimate data communication or control flow between those
|
||||||
|
subprograms and other parts of the work.
|
||||||
|
|
||||||
|
The Corresponding Source need not include anything that users
|
||||||
|
can regenerate automatically from other parts of the Corresponding
|
||||||
|
Source.
|
||||||
|
|
||||||
|
The Corresponding Source for a work in source code form is that
|
||||||
|
same work.
|
||||||
|
|
||||||
|
2. Basic Permissions.
|
||||||
|
|
||||||
|
All rights granted under this License are granted for the term of
|
||||||
|
copyright on the Program, and are irrevocable provided the stated
|
||||||
|
conditions are met. This License explicitly affirms your unlimited
|
||||||
|
permission to run the unmodified Program. The output from running a
|
||||||
|
covered work is covered by this License only if the output, given its
|
||||||
|
content, constitutes a covered work. This License acknowledges your
|
||||||
|
rights of fair use or other equivalent, as provided by copyright law.
|
||||||
|
|
||||||
|
You may make, run and propagate covered works that you do not
|
||||||
|
convey, without conditions so long as your license otherwise remains
|
||||||
|
in force. You may convey covered works to others for the sole purpose
|
||||||
|
of having them make modifications exclusively for you, or provide you
|
||||||
|
with facilities for running those works, provided that you comply with
|
||||||
|
the terms of this License in conveying all material for which you do
|
||||||
|
not control copyright. Those thus making or running the covered works
|
||||||
|
for you must do so exclusively on your behalf, under your direction
|
||||||
|
and control, on terms that prohibit them from making any copies of
|
||||||
|
your copyrighted material outside their relationship with you.
|
||||||
|
|
||||||
|
Conveying under any other circumstances is permitted solely under
|
||||||
|
the conditions stated below. Sublicensing is not allowed; section 10
|
||||||
|
makes it unnecessary.
|
||||||
|
|
||||||
|
3. Protecting Users' Legal Rights From Anti-Circumvention Law.
|
||||||
|
|
||||||
|
No covered work shall be deemed part of an effective technological
|
||||||
|
measure under any applicable law fulfilling obligations under article
|
||||||
|
11 of the WIPO copyright treaty adopted on 20 December 1996, or
|
||||||
|
similar laws prohibiting or restricting circumvention of such
|
||||||
|
measures.
|
||||||
|
|
||||||
|
When you convey a covered work, you waive any legal power to forbid
|
||||||
|
circumvention of technological measures to the extent such circumvention
|
||||||
|
is effected by exercising rights under this License with respect to
|
||||||
|
the covered work, and you disclaim any intention to limit operation or
|
||||||
|
modification of the work as a means of enforcing, against the work's
|
||||||
|
users, your or third parties' legal rights to forbid circumvention of
|
||||||
|
technological measures.
|
||||||
|
|
||||||
|
4. Conveying Verbatim Copies.
|
||||||
|
|
||||||
|
You may convey verbatim copies of the Program's source code as you
|
||||||
|
receive it, in any medium, provided that you conspicuously and
|
||||||
|
appropriately publish on each copy an appropriate copyright notice;
|
||||||
|
keep intact all notices stating that this License and any
|
||||||
|
non-permissive terms added in accord with section 7 apply to the code;
|
||||||
|
keep intact all notices of the absence of any warranty; and give all
|
||||||
|
recipients a copy of this License along with the Program.
|
||||||
|
|
||||||
|
You may charge any price or no price for each copy that you convey,
|
||||||
|
and you may offer support or warranty protection for a fee.
|
||||||
|
|
||||||
|
5. Conveying Modified Source Versions.
|
||||||
|
|
||||||
|
You may convey a work based on the Program, or the modifications to
|
||||||
|
produce it from the Program, in the form of source code under the
|
||||||
|
terms of section 4, provided that you also meet all of these conditions:
|
||||||
|
|
||||||
|
a) The work must carry prominent notices stating that you modified
|
||||||
|
it, and giving a relevant date.
|
||||||
|
|
||||||
|
b) The work must carry prominent notices stating that it is
|
||||||
|
released under this License and any conditions added under section
|
||||||
|
7. This requirement modifies the requirement in section 4 to
|
||||||
|
"keep intact all notices".
|
||||||
|
|
||||||
|
c) You must license the entire work, as a whole, under this
|
||||||
|
License to anyone who comes into possession of a copy. This
|
||||||
|
License will therefore apply, along with any applicable section 7
|
||||||
|
additional terms, to the whole of the work, and all its parts,
|
||||||
|
regardless of how they are packaged. This License gives no
|
||||||
|
permission to license the work in any other way, but it does not
|
||||||
|
invalidate such permission if you have separately received it.
|
||||||
|
|
||||||
|
d) If the work has interactive user interfaces, each must display
|
||||||
|
Appropriate Legal Notices; however, if the Program has interactive
|
||||||
|
interfaces that do not display Appropriate Legal Notices, your
|
||||||
|
work need not make them do so.
|
||||||
|
|
||||||
|
A compilation of a covered work with other separate and independent
|
||||||
|
works, which are not by their nature extensions of the covered work,
|
||||||
|
and which are not combined with it such as to form a larger program,
|
||||||
|
in or on a volume of a storage or distribution medium, is called an
|
||||||
|
"aggregate" if the compilation and its resulting copyright are not
|
||||||
|
used to limit the access or legal rights of the compilation's users
|
||||||
|
beyond what the individual works permit. Inclusion of a covered work
|
||||||
|
in an aggregate does not cause this License to apply to the other
|
||||||
|
parts of the aggregate.
|
||||||
|
|
||||||
|
6. Conveying Non-Source Forms.
|
||||||
|
|
||||||
|
You may convey a covered work in object code form under the terms
|
||||||
|
of sections 4 and 5, provided that you also convey the
|
||||||
|
machine-readable Corresponding Source under the terms of this License,
|
||||||
|
in one of these ways:
|
||||||
|
|
||||||
|
a) Convey the object code in, or embodied in, a physical product
|
||||||
|
(including a physical distribution medium), accompanied by the
|
||||||
|
Corresponding Source fixed on a durable physical medium
|
||||||
|
customarily used for software interchange.
|
||||||
|
|
||||||
|
b) Convey the object code in, or embodied in, a physical product
|
||||||
|
(including a physical distribution medium), accompanied by a
|
||||||
|
written offer, valid for at least three years and valid for as
|
||||||
|
long as you offer spare parts or customer support for that product
|
||||||
|
model, to give anyone who possesses the object code either (1) a
|
||||||
|
copy of the Corresponding Source for all the software in the
|
||||||
|
product that is covered by this License, on a durable physical
|
||||||
|
medium customarily used for software interchange, for a price no
|
||||||
|
more than your reasonable cost of physically performing this
|
||||||
|
conveying of source, or (2) access to copy the
|
||||||
|
Corresponding Source from a network server at no charge.
|
||||||
|
|
||||||
|
c) Convey individual copies of the object code with a copy of the
|
||||||
|
written offer to provide the Corresponding Source. This
|
||||||
|
alternative is allowed only occasionally and noncommercially, and
|
||||||
|
only if you received the object code with such an offer, in accord
|
||||||
|
with subsection 6b.
|
||||||
|
|
||||||
|
d) Convey the object code by offering access from a designated
|
||||||
|
place (gratis or for a charge), and offer equivalent access to the
|
||||||
|
Corresponding Source in the same way through the same place at no
|
||||||
|
further charge. You need not require recipients to copy the
|
||||||
|
Corresponding Source along with the object code. If the place to
|
||||||
|
copy the object code is a network server, the Corresponding Source
|
||||||
|
may be on a different server (operated by you or a third party)
|
||||||
|
that supports equivalent copying facilities, provided you maintain
|
||||||
|
clear directions next to the object code saying where to find the
|
||||||
|
Corresponding Source. Regardless of what server hosts the
|
||||||
|
Corresponding Source, you remain obligated to ensure that it is
|
||||||
|
available for as long as needed to satisfy these requirements.
|
||||||
|
|
||||||
|
e) Convey the object code using peer-to-peer transmission, provided
|
||||||
|
you inform other peers where the object code and Corresponding
|
||||||
|
Source of the work are being offered to the general public at no
|
||||||
|
charge under subsection 6d.
|
||||||
|
|
||||||
|
A separable portion of the object code, whose source code is excluded
|
||||||
|
from the Corresponding Source as a System Library, need not be
|
||||||
|
included in conveying the object code work.
|
||||||
|
|
||||||
|
A "User Product" is either (1) a "consumer product", which means any
|
||||||
|
tangible personal property which is normally used for personal, family,
|
||||||
|
or household purposes, or (2) anything designed or sold for incorporation
|
||||||
|
into a dwelling. In determining whether a product is a consumer product,
|
||||||
|
doubtful cases shall be resolved in favor of coverage. For a particular
|
||||||
|
product received by a particular user, "normally used" refers to a
|
||||||
|
typical or common use of that class of product, regardless of the status
|
||||||
|
of the particular user or of the way in which the particular user
|
||||||
|
actually uses, or expects or is expected to use, the product. A product
|
||||||
|
is a consumer product regardless of whether the product has substantial
|
||||||
|
commercial, industrial or non-consumer uses, unless such uses represent
|
||||||
|
the only significant mode of use of the product.
|
||||||
|
|
||||||
|
"Installation Information" for a User Product means any methods,
|
||||||
|
procedures, authorization keys, or other information required to install
|
||||||
|
and execute modified versions of a covered work in that User Product from
|
||||||
|
a modified version of its Corresponding Source. The information must
|
||||||
|
suffice to ensure that the continued functioning of the modified object
|
||||||
|
code is in no case prevented or interfered with solely because
|
||||||
|
modification has been made.
|
||||||
|
|
||||||
|
If you convey an object code work under this section in, or with, or
|
||||||
|
specifically for use in, a User Product, and the conveying occurs as
|
||||||
|
part of a transaction in which the right of possession and use of the
|
||||||
|
User Product is transferred to the recipient in perpetuity or for a
|
||||||
|
fixed term (regardless of how the transaction is characterized), the
|
||||||
|
Corresponding Source conveyed under this section must be accompanied
|
||||||
|
by the Installation Information. But this requirement does not apply
|
||||||
|
if neither you nor any third party retains the ability to install
|
||||||
|
modified object code on the User Product (for example, the work has
|
||||||
|
been installed in ROM).
|
||||||
|
|
||||||
|
The requirement to provide Installation Information does not include a
|
||||||
|
requirement to continue to provide support service, warranty, or updates
|
||||||
|
for a work that has been modified or installed by the recipient, or for
|
||||||
|
the User Product in which it has been modified or installed. Access to a
|
||||||
|
network may be denied when the modification itself materially and
|
||||||
|
adversely affects the operation of the network or violates the rules and
|
||||||
|
protocols for communication across the network.
|
||||||
|
|
||||||
|
Corresponding Source conveyed, and Installation Information provided,
|
||||||
|
in accord with this section must be in a format that is publicly
|
||||||
|
documented (and with an implementation available to the public in
|
||||||
|
source code form), and must require no special password or key for
|
||||||
|
unpacking, reading or copying.
|
||||||
|
|
||||||
|
7. Additional Terms.
|
||||||
|
|
||||||
|
"Additional permissions" are terms that supplement the terms of this
|
||||||
|
License by making exceptions from one or more of its conditions.
|
||||||
|
Additional permissions that are applicable to the entire Program shall
|
||||||
|
be treated as though they were included in this License, to the extent
|
||||||
|
that they are valid under applicable law. If additional permissions
|
||||||
|
apply only to part of the Program, that part may be used separately
|
||||||
|
under those permissions, but the entire Program remains governed by
|
||||||
|
this License without regard to the additional permissions.
|
||||||
|
|
||||||
|
When you convey a copy of a covered work, you may at your option
|
||||||
|
remove any additional permissions from that copy, or from any part of
|
||||||
|
it. (Additional permissions may be written to require their own
|
||||||
|
removal in certain cases when you modify the work.) You may place
|
||||||
|
additional permissions on material, added by you to a covered work,
|
||||||
|
for which you have or can give appropriate copyright permission.
|
||||||
|
|
||||||
|
Notwithstanding any other provision of this License, for material you
|
||||||
|
add to a covered work, you may (if authorized by the copyright holders of
|
||||||
|
that material) supplement the terms of this License with terms:
|
||||||
|
|
||||||
|
a) Disclaiming warranty or limiting liability differently from the
|
||||||
|
terms of sections 15 and 16 of this License; or
|
||||||
|
|
||||||
|
b) Requiring preservation of specified reasonable legal notices or
|
||||||
|
author attributions in that material or in the Appropriate Legal
|
||||||
|
Notices displayed by works containing it; or
|
||||||
|
|
||||||
|
c) Prohibiting misrepresentation of the origin of that material, or
|
||||||
|
requiring that modified versions of such material be marked in
|
||||||
|
reasonable ways as different from the original version; or
|
||||||
|
|
||||||
|
d) Limiting the use for publicity purposes of names of licensors or
|
||||||
|
authors of the material; or
|
||||||
|
|
||||||
|
e) Declining to grant rights under trademark law for use of some
|
||||||
|
trade names, trademarks, or service marks; or
|
||||||
|
|
||||||
|
f) Requiring indemnification of licensors and authors of that
|
||||||
|
material by anyone who conveys the material (or modified versions of
|
||||||
|
it) with contractual assumptions of liability to the recipient, for
|
||||||
|
any liability that these contractual assumptions directly impose on
|
||||||
|
those licensors and authors.
|
||||||
|
|
||||||
|
All other non-permissive additional terms are considered "further
|
||||||
|
restrictions" within the meaning of section 10. If the Program as you
|
||||||
|
received it, or any part of it, contains a notice stating that it is
|
||||||
|
governed by this License along with a term that is a further
|
||||||
|
restriction, you may remove that term. If a license document contains
|
||||||
|
a further restriction but permits relicensing or conveying under this
|
||||||
|
License, you may add to a covered work material governed by the terms
|
||||||
|
of that license document, provided that the further restriction does
|
||||||
|
not survive such relicensing or conveying.
|
||||||
|
|
||||||
|
If you add terms to a covered work in accord with this section, you
|
||||||
|
must place, in the relevant source files, a statement of the
|
||||||
|
additional terms that apply to those files, or a notice indicating
|
||||||
|
where to find the applicable terms.
|
||||||
|
|
||||||
|
Additional terms, permissive or non-permissive, may be stated in the
|
||||||
|
form of a separately written license, or stated as exceptions;
|
||||||
|
the above requirements apply either way.
|
||||||
|
|
||||||
|
8. Termination.
|
||||||
|
|
||||||
|
You may not propagate or modify a covered work except as expressly
|
||||||
|
provided under this License. Any attempt otherwise to propagate or
|
||||||
|
modify it is void, and will automatically terminate your rights under
|
||||||
|
this License (including any patent licenses granted under the third
|
||||||
|
paragraph of section 11).
|
||||||
|
|
||||||
|
However, if you cease all violation of this License, then your
|
||||||
|
license from a particular copyright holder is reinstated (a)
|
||||||
|
provisionally, unless and until the copyright holder explicitly and
|
||||||
|
finally terminates your license, and (b) permanently, if the copyright
|
||||||
|
holder fails to notify you of the violation by some reasonable means
|
||||||
|
prior to 60 days after the cessation.
|
||||||
|
|
||||||
|
Moreover, your license from a particular copyright holder is
|
||||||
|
reinstated permanently if the copyright holder notifies you of the
|
||||||
|
violation by some reasonable means, this is the first time you have
|
||||||
|
received notice of violation of this License (for any work) from that
|
||||||
|
copyright holder, and you cure the violation prior to 30 days after
|
||||||
|
your receipt of the notice.
|
||||||
|
|
||||||
|
Termination of your rights under this section does not terminate the
|
||||||
|
licenses of parties who have received copies or rights from you under
|
||||||
|
this License. If your rights have been terminated and not permanently
|
||||||
|
reinstated, you do not qualify to receive new licenses for the same
|
||||||
|
material under section 10.
|
||||||
|
|
||||||
|
9. Acceptance Not Required for Having Copies.
|
||||||
|
|
||||||
|
You are not required to accept this License in order to receive or
|
||||||
|
run a copy of the Program. Ancillary propagation of a covered work
|
||||||
|
occurring solely as a consequence of using peer-to-peer transmission
|
||||||
|
to receive a copy likewise does not require acceptance. However,
|
||||||
|
nothing other than this License grants you permission to propagate or
|
||||||
|
modify any covered work. These actions infringe copyright if you do
|
||||||
|
not accept this License. Therefore, by modifying or propagating a
|
||||||
|
covered work, you indicate your acceptance of this License to do so.
|
||||||
|
|
||||||
|
10. Automatic Licensing of Downstream Recipients.
|
||||||
|
|
||||||
|
Each time you convey a covered work, the recipient automatically
|
||||||
|
receives a license from the original licensors, to run, modify and
|
||||||
|
propagate that work, subject to this License. You are not responsible
|
||||||
|
for enforcing compliance by third parties with this License.
|
||||||
|
|
||||||
|
An "entity transaction" is a transaction transferring control of an
|
||||||
|
organization, or substantially all assets of one, or subdividing an
|
||||||
|
organization, or merging organizations. If propagation of a covered
|
||||||
|
work results from an entity transaction, each party to that
|
||||||
|
transaction who receives a copy of the work also receives whatever
|
||||||
|
licenses to the work the party's predecessor in interest had or could
|
||||||
|
give under the previous paragraph, plus a right to possession of the
|
||||||
|
Corresponding Source of the work from the predecessor in interest, if
|
||||||
|
the predecessor has it or can get it with reasonable efforts.
|
||||||
|
|
||||||
|
You may not impose any further restrictions on the exercise of the
|
||||||
|
rights granted or affirmed under this License. For example, you may
|
||||||
|
not impose a license fee, royalty, or other charge for exercise of
|
||||||
|
rights granted under this License, and you may not initiate litigation
|
||||||
|
(including a cross-claim or counterclaim in a lawsuit) alleging that
|
||||||
|
any patent claim is infringed by making, using, selling, offering for
|
||||||
|
sale, or importing the Program or any portion of it.
|
||||||
|
|
||||||
|
11. Patents.
|
||||||
|
|
||||||
|
A "contributor" is a copyright holder who authorizes use under this
|
||||||
|
License of the Program or a work on which the Program is based. The
|
||||||
|
work thus licensed is called the contributor's "contributor version".
|
||||||
|
|
||||||
|
A contributor's "essential patent claims" are all patent claims
|
||||||
|
owned or controlled by the contributor, whether already acquired or
|
||||||
|
hereafter acquired, that would be infringed by some manner, permitted
|
||||||
|
by this License, of making, using, or selling its contributor version,
|
||||||
|
but do not include claims that would be infringed only as a
|
||||||
|
consequence of further modification of the contributor version. For
|
||||||
|
purposes of this definition, "control" includes the right to grant
|
||||||
|
patent sublicenses in a manner consistent with the requirements of
|
||||||
|
this License.
|
||||||
|
|
||||||
|
Each contributor grants you a non-exclusive, worldwide, royalty-free
|
||||||
|
patent license under the contributor's essential patent claims, to
|
||||||
|
make, use, sell, offer for sale, import and otherwise run, modify and
|
||||||
|
propagate the contents of its contributor version.
|
||||||
|
|
||||||
|
In the following three paragraphs, a "patent license" is any express
|
||||||
|
agreement or commitment, however denominated, not to enforce a patent
|
||||||
|
(such as an express permission to practice a patent or covenant not to
|
||||||
|
sue for patent infringement). To "grant" such a patent license to a
|
||||||
|
party means to make such an agreement or commitment not to enforce a
|
||||||
|
patent against the party.
|
||||||
|
|
||||||
|
If you convey a covered work, knowingly relying on a patent license,
|
||||||
|
and the Corresponding Source of the work is not available for anyone
|
||||||
|
to copy, free of charge and under the terms of this License, through a
|
||||||
|
publicly available network server or other readily accessible means,
|
||||||
|
then you must either (1) cause the Corresponding Source to be so
|
||||||
|
available, or (2) arrange to deprive yourself of the benefit of the
|
||||||
|
patent license for this particular work, or (3) arrange, in a manner
|
||||||
|
consistent with the requirements of this License, to extend the patent
|
||||||
|
license to downstream recipients. "Knowingly relying" means you have
|
||||||
|
actual knowledge that, but for the patent license, your conveying the
|
||||||
|
covered work in a country, or your recipient's use of the covered work
|
||||||
|
in a country, would infringe one or more identifiable patents in that
|
||||||
|
country that you have reason to believe are valid.
|
||||||
|
|
||||||
|
If, pursuant to or in connection with a single transaction or
|
||||||
|
arrangement, you convey, or propagate by procuring conveyance of, a
|
||||||
|
covered work, and grant a patent license to some of the parties
|
||||||
|
receiving the covered work authorizing them to use, propagate, modify
|
||||||
|
or convey a specific copy of the covered work, then the patent license
|
||||||
|
you grant is automatically extended to all recipients of the covered
|
||||||
|
work and works based on it.
|
||||||
|
|
||||||
|
A patent license is "discriminatory" if it does not include within
|
||||||
|
the scope of its coverage, prohibits the exercise of, or is
|
||||||
|
conditioned on the non-exercise of one or more of the rights that are
|
||||||
|
specifically granted under this License. You may not convey a covered
|
||||||
|
work if you are a party to an arrangement with a third party that is
|
||||||
|
in the business of distributing software, under which you make payment
|
||||||
|
to the third party based on the extent of your activity of conveying
|
||||||
|
the work, and under which the third party grants, to any of the
|
||||||
|
parties who would receive the covered work from you, a discriminatory
|
||||||
|
patent license (a) in connection with copies of the covered work
|
||||||
|
conveyed by you (or copies made from those copies), or (b) primarily
|
||||||
|
for and in connection with specific products or compilations that
|
||||||
|
contain the covered work, unless you entered into that arrangement,
|
||||||
|
or that patent license was granted, prior to 28 March 2007.
|
||||||
|
|
||||||
|
Nothing in this License shall be construed as excluding or limiting
|
||||||
|
any implied license or other defenses to infringement that may
|
||||||
|
otherwise be available to you under applicable patent law.
|
||||||
|
|
||||||
|
12. No Surrender of Others' Freedom.
|
||||||
|
|
||||||
|
If conditions are imposed on you (whether by court order, agreement or
|
||||||
|
otherwise) that contradict the conditions of this License, they do not
|
||||||
|
excuse you from the conditions of this License. If you cannot convey a
|
||||||
|
covered work so as to satisfy simultaneously your obligations under this
|
||||||
|
License and any other pertinent obligations, then as a consequence you may
|
||||||
|
not convey it at all. For example, if you agree to terms that obligate you
|
||||||
|
to collect a royalty for further conveying from those to whom you convey
|
||||||
|
the Program, the only way you could satisfy both those terms and this
|
||||||
|
License would be to refrain entirely from conveying the Program.
|
||||||
|
|
||||||
|
13. Use with the GNU Affero General Public License.
|
||||||
|
|
||||||
|
Notwithstanding any other provision of this License, you have
|
||||||
|
permission to link or combine any covered work with a work licensed
|
||||||
|
under version 3 of the GNU Affero General Public License into a single
|
||||||
|
combined work, and to convey the resulting work. The terms of this
|
||||||
|
License will continue to apply to the part which is the covered work,
|
||||||
|
but the special requirements of the GNU Affero General Public License,
|
||||||
|
section 13, concerning interaction through a network will apply to the
|
||||||
|
combination as such.
|
||||||
|
|
||||||
|
14. Revised Versions of this License.
|
||||||
|
|
||||||
|
The Free Software Foundation may publish revised and/or new versions of
|
||||||
|
the GNU General Public License from time to time. Such new versions will
|
||||||
|
be similar in spirit to the present version, but may differ in detail to
|
||||||
|
address new problems or concerns.
|
||||||
|
|
||||||
|
Each version is given a distinguishing version number. If the
|
||||||
|
Program specifies that a certain numbered version of the GNU General
|
||||||
|
Public License "or any later version" applies to it, you have the
|
||||||
|
option of following the terms and conditions either of that numbered
|
||||||
|
version or of any later version published by the Free Software
|
||||||
|
Foundation. If the Program does not specify a version number of the
|
||||||
|
GNU General Public License, you may choose any version ever published
|
||||||
|
by the Free Software Foundation.
|
||||||
|
|
||||||
|
If the Program specifies that a proxy can decide which future
|
||||||
|
versions of the GNU General Public License can be used, that proxy's
|
||||||
|
public statement of acceptance of a version permanently authorizes you
|
||||||
|
to choose that version for the Program.
|
||||||
|
|
||||||
|
Later license versions may give you additional or different
|
||||||
|
permissions. However, no additional obligations are imposed on any
|
||||||
|
author or copyright holder as a result of your choosing to follow a
|
||||||
|
later version.
|
||||||
|
|
||||||
|
15. Disclaimer of Warranty.
|
||||||
|
|
||||||
|
THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY
|
||||||
|
APPLICABLE LAW. EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT
|
||||||
|
HOLDERS AND/OR OTHER PARTIES PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY
|
||||||
|
OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO,
|
||||||
|
THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
|
||||||
|
PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE PROGRAM
|
||||||
|
IS WITH YOU. SHOULD THE PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF
|
||||||
|
ALL NECESSARY SERVICING, REPAIR OR CORRECTION.
|
||||||
|
|
||||||
|
16. Limitation of Liability.
|
||||||
|
|
||||||
|
IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING
|
||||||
|
WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MODIFIES AND/OR CONVEYS
|
||||||
|
THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY
|
||||||
|
GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE
|
||||||
|
USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF
|
||||||
|
DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD
|
||||||
|
PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS),
|
||||||
|
EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF
|
||||||
|
SUCH DAMAGES.
|
||||||
|
|
||||||
|
17. Interpretation of Sections 15 and 16.
|
||||||
|
|
||||||
|
If the disclaimer of warranty and limitation of liability provided
|
||||||
|
above cannot be given local legal effect according to their terms,
|
||||||
|
reviewing courts shall apply local law that most closely approximates
|
||||||
|
an absolute waiver of all civil liability in connection with the
|
||||||
|
Program, unless a warranty or assumption of liability accompanies a
|
||||||
|
copy of the Program in return for a fee.
|
||||||
|
|
||||||
|
END OF TERMS AND CONDITIONS
|
||||||
|
|
||||||
|
How to Apply These Terms to Your New Programs
|
||||||
|
|
||||||
|
If you develop a new program, and you want it to be of the greatest
|
||||||
|
possible use to the public, the best way to achieve this is to make it
|
||||||
|
free software which everyone can redistribute and change under these terms.
|
||||||
|
|
||||||
|
To do so, attach the following notices to the program. It is safest
|
||||||
|
to attach them to the start of each source file to most effectively
|
||||||
|
state the exclusion of warranty; and each file should have at least
|
||||||
|
the "copyright" line and a pointer to where the full notice is found.
|
||||||
|
|
||||||
|
<one line to give the program's name and a brief idea of what it does.>
|
||||||
|
Copyright (C) <year> <name of author>
|
||||||
|
|
||||||
|
This program is free software: you can redistribute it and/or modify
|
||||||
|
it under the terms of the GNU General Public License as published by
|
||||||
|
the Free Software Foundation, either version 3 of the License, or
|
||||||
|
(at your option) any later version.
|
||||||
|
|
||||||
|
This program is distributed in the hope that it will be useful,
|
||||||
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||||
|
GNU General Public License for more details.
|
||||||
|
|
||||||
|
You should have received a copy of the GNU General Public License
|
||||||
|
along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||||
|
|
||||||
|
Also add information on how to contact you by electronic and paper mail.
|
||||||
|
|
||||||
|
If the program does terminal interaction, make it output a short
|
||||||
|
notice like this when it starts in an interactive mode:
|
||||||
|
|
||||||
|
<program> Copyright (C) <year> <name of author>
|
||||||
|
This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
|
||||||
|
This is free software, and you are welcome to redistribute it
|
||||||
|
under certain conditions; type `show c' for details.
|
||||||
|
|
||||||
|
The hypothetical commands `show w' and `show c' should show the appropriate
|
||||||
|
parts of the General Public License. Of course, your program's commands
|
||||||
|
might be different; for a GUI interface, you would use an "about box".
|
||||||
|
|
||||||
|
You should also get your employer (if you work as a programmer) or school,
|
||||||
|
if any, to sign a "copyright disclaimer" for the program, if necessary.
|
||||||
|
For more information on this, and how to apply and follow the GNU GPL, see
|
||||||
|
<https://www.gnu.org/licenses/>.
|
||||||
|
|
||||||
|
The GNU General Public License does not permit incorporating your program
|
||||||
|
into proprietary programs. If your program is a subroutine library, you
|
||||||
|
may consider it more useful to permit linking proprietary applications with
|
||||||
|
the library. If this is what you want to do, use the GNU Lesser General
|
||||||
|
Public License instead of this License. But first, please read
|
||||||
|
<https://www.gnu.org/licenses/why-not-lgpl.html>.
|
34
Makefile
Normal file
34
Makefile
Normal file
|
@ -0,0 +1,34 @@
|
||||||
|
EXE = LawfulGood
|
||||||
|
|
||||||
|
SRC = \
|
||||||
|
src/main.cpp \
|
||||||
|
|
||||||
|
CXX = g++
|
||||||
|
CXXFLAGS = \
|
||||||
|
-I./lib/include \
|
||||||
|
-std=c++17 \
|
||||||
|
-O2 \
|
||||||
|
|
||||||
|
LD = g++
|
||||||
|
LDFLAGS = \
|
||||||
|
-lglfw \
|
||||||
|
-lvulkan \
|
||||||
|
-ldl \
|
||||||
|
-lpthread \
|
||||||
|
|
||||||
|
$(EXE): $(SRC) shaders
|
||||||
|
mkdir -p bin
|
||||||
|
$(CXX) $(CXXFLAGS) $(SRC) $(LDFLAGS) -o bin/$@
|
||||||
|
|
||||||
|
shaders: res/shaders/shader.frag res/shaders/shader.vert
|
||||||
|
mkdir -p bin/shaders
|
||||||
|
glslc res/shaders/shader.vert -o bin/shaders/vert.spv
|
||||||
|
glslc res/shaders/shader.frag -o bin/shaders/frag.spv
|
||||||
|
|
||||||
|
.PHONY: test clean
|
||||||
|
|
||||||
|
test: $(EXE)
|
||||||
|
./bin/$<
|
||||||
|
|
||||||
|
clean:
|
||||||
|
rm -rf bin/
|
14
README.md
14
README.md
|
@ -12,8 +12,18 @@ Download latest release, or browse releases page. @@@
|
||||||
## Building from source
|
## Building from source
|
||||||
|
|
||||||
Dependencies:
|
Dependencies:
|
||||||
- Debian: `vulkan-tools libvulkan-dev vulkan-validationlayers-dev spirv-tools`
|
- Debian:
|
||||||
- Arch: `vulkan-devel`
|
- Vulkan: `vulkan-tools libvulkan-dev vulkan-validationlayers-dev spirv-tools`
|
||||||
|
- glfw: `libglfw3-dev`
|
||||||
|
- glm: `libglm-dev`
|
||||||
|
- Fedora:
|
||||||
|
- Vulkan: `vulkan-tools vulkan-loader-devel mesa-vulkan-devel vulkan-validation-layers-devel`
|
||||||
|
- glfw: `glfw-devel`
|
||||||
|
- glm: `glm-devel`
|
||||||
|
- Arch:
|
||||||
|
- Vulkan: `vulkan-devel`
|
||||||
|
- glfw: `glfw-wayland` or `glfw-x11 for X11 users`
|
||||||
|
- glm: `glm`
|
||||||
|
|
||||||
Check for vulkan compatibility
|
Check for vulkan compatibility
|
||||||
([vulkan-tutorial.com](https://vulkan-tutorial.com/resources/vulkan_tutorial_en.pdf)):
|
([vulkan-tutorial.com](https://vulkan-tutorial.com/resources/vulkan_tutorial_en.pdf)):
|
||||||
|
|
452
doc/doc.cpp
Normal file
452
doc/doc.cpp
Normal file
|
@ -0,0 +1,452 @@
|
||||||
|
/*
|
||||||
|
* GLFW_INCLUDE_VULKAN will include its own definitions and
|
||||||
|
* automatically load the Vulkan header with it.
|
||||||
|
*
|
||||||
|
* The stdexcept and iostream headers are included for reporting and
|
||||||
|
* propagating errors. The cstdlib header provides the EXIT_SUCCESS
|
||||||
|
* and EXIT_FAILURE macros.
|
||||||
|
*/
|
||||||
|
|
||||||
|
#define GLFW_INCLUDE_VULKAN
|
||||||
|
#include <GLFW/glfw3.h>
|
||||||
|
#include <iostream>
|
||||||
|
#include <stdexcept>
|
||||||
|
#include <vector>
|
||||||
|
#include <cstring>
|
||||||
|
#include <cstdlib>
|
||||||
|
#include <optional>
|
||||||
|
#include <set>
|
||||||
|
|
||||||
|
const uint32_t WIDTH = 800;
|
||||||
|
const uint32_t HEIGHT = 600;
|
||||||
|
|
||||||
|
/*
|
||||||
|
* All of the useful standard validation is bundled into a layer
|
||||||
|
* included in the SDK that is known as VK_LAYER_KHRONOS_validation.
|
||||||
|
*/
|
||||||
|
|
||||||
|
const std::vector<const char*> validationLayers = {
|
||||||
|
"VK_LAYER_KHRONOS_validation"
|
||||||
|
};
|
||||||
|
|
||||||
|
/*
|
||||||
|
* The NDEBUG macro is part of the C++ standard and means "not debug".
|
||||||
|
* Base that value on whether the program is being compiled in debug
|
||||||
|
* mode or not.
|
||||||
|
*/
|
||||||
|
|
||||||
|
#ifdef NDEBUG
|
||||||
|
const bool enableValidationLayers = false;
|
||||||
|
#else
|
||||||
|
const bool enableValidationLayers = true;
|
||||||
|
#endif
|
||||||
|
|
||||||
|
/*
|
||||||
|
* Proxy function that handles looks up the address of
|
||||||
|
* VkDebugUtilsMessengerEXT using vkGetInstanceProcAddr.
|
||||||
|
*/
|
||||||
|
|
||||||
|
VkResult CreateDebugUtilsMessengerEXT(VkInstance instance, const VkDebugUtilsMessengerCreateInfoEXT* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkDebugUtilsMessengerEXT* pDebugMessenger) {
|
||||||
|
auto func = (PFN_vkCreateDebugUtilsMessengerEXT) vkGetInstanceProcAddr(instance, "vkCreateDebugUtilsMessengerEXT");
|
||||||
|
if (func != nullptr) {
|
||||||
|
return func(instance, pCreateInfo, pAllocator, pDebugMessenger);
|
||||||
|
} else {
|
||||||
|
return VK_ERROR_EXTENSION_NOT_PRESENT;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/*
|
||||||
|
* Proxy function that handles cleaning up the
|
||||||
|
* VkDebugUtilsMessengerEXT object.
|
||||||
|
*/
|
||||||
|
|
||||||
|
void DestroyDebugUtilsMessengerEXT(VkInstance instance, VkDebugUtilsMessengerEXT debugMessenger, const VkAllocationCallbacks* pAllocator) {
|
||||||
|
auto func = (PFN_vkDestroyDebugUtilsMessengerEXT) vkGetInstanceProcAddr(instance, "vkDestroyDebugUtilsMessengerEXT");
|
||||||
|
if (func != nullptr) {
|
||||||
|
func(instance, debugMessenger, pAllocator);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/*
|
||||||
|
* It has been briefly touched upon before that almost every operation in Vulkan,
|
||||||
|
* anything from drawing to uploading textures, requires commands to be submitted
|
||||||
|
* to a queue. There are different types of queues that originate from different
|
||||||
|
* queue families and each family of queues allows only a subset of commands.
|
||||||
|
* For example, there could be a queue family that only allows processing of compute
|
||||||
|
* commands or one that only allows memory transfer related commands.
|
||||||
|
* We need to check which queue families are supported by the device and which
|
||||||
|
* one of these supports the commands that we want to use. For that purpose we'll
|
||||||
|
* add a new function findQueueFamilies that looks for all the queue families
|
||||||
|
* we need.
|
||||||
|
*/
|
||||||
|
|
||||||
|
struct QueueFamilyIndices {
|
||||||
|
|
||||||
|
/*
|
||||||
|
* std::optional is a wrapper that contains no value until you assign something
|
||||||
|
* to it. At any point you can query if it contains a value or not by calling
|
||||||
|
* its has_value() member function.
|
||||||
|
*/
|
||||||
|
|
||||||
|
std::optional<uint32_t> graphicsFamily;
|
||||||
|
std::optional<uint32_t> presentFamily;
|
||||||
|
|
||||||
|
bool isComplete() {
|
||||||
|
return graphicsFamily.has_value() && presentFamily.has_value();
|
||||||
|
}
|
||||||
|
};
|
||||||
|
|
||||||
|
/*
|
||||||
|
* The program itself is wrapped into a class where we'll store the
|
||||||
|
* Vulkan objects as private class members and add functions to
|
||||||
|
* initiate each of them, which will be called from the initVulkan
|
||||||
|
* function.
|
||||||
|
*/
|
||||||
|
|
||||||
|
class Application {
|
||||||
|
public:
|
||||||
|
void run() {
|
||||||
|
initWindow();
|
||||||
|
initVulkan();
|
||||||
|
mainLoop();
|
||||||
|
cleanup();
|
||||||
|
}
|
||||||
|
|
||||||
|
private:
|
||||||
|
GLFWwindow* window; // Member to store a reference to it and initialize the window
|
||||||
|
|
||||||
|
VkInstance instance; // Data member to hold the handle to the instance
|
||||||
|
VkDebugUtilsMessengerEXT debugMessenger;
|
||||||
|
VkSurfaceKHR surface;
|
||||||
|
|
||||||
|
VkPhysicalDevice physicalDevice = VK_NULL_HANDLE;
|
||||||
|
VkDevice device;
|
||||||
|
|
||||||
|
VkQueue graphicsQueue; // Class member to store a handle to the graphics queue
|
||||||
|
VkQueue presentQueue;
|
||||||
|
|
||||||
|
void initWindow() {
|
||||||
|
glfwInit();
|
||||||
|
glfwWindowHint(GLFW_CLIENT_API, GLFW_NO_API);
|
||||||
|
glfwWindowHint(GLFW_RESIZABLE, GLFW_FALSE);
|
||||||
|
|
||||||
|
window = glfwCreateWindow(
|
||||||
|
WIDTH,
|
||||||
|
HEIGHT,
|
||||||
|
"@@@ Window Name",
|
||||||
|
nullptr,
|
||||||
|
nullptr
|
||||||
|
);
|
||||||
|
}
|
||||||
|
|
||||||
|
void initVulkan() {
|
||||||
|
createInstance();
|
||||||
|
setupDebugMessenger();
|
||||||
|
createSurface();
|
||||||
|
pickPhysicalDevice();
|
||||||
|
createLogicalDevice();
|
||||||
|
}
|
||||||
|
|
||||||
|
void mainLoop() {
|
||||||
|
while (!glfwWindowShouldClose(window)) {
|
||||||
|
glfwPollEvents();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/*
|
||||||
|
* Once the window is closed and mainLoop returns,
|
||||||
|
* we'll make sure to deallocate the resources.
|
||||||
|
*/
|
||||||
|
|
||||||
|
void cleanup() {
|
||||||
|
vkDestroyDevice(device, nullptr); // Destroy logical device
|
||||||
|
|
||||||
|
if (enableValidationLayers) {
|
||||||
|
DestroyDebugUtilsMessengerEXT(instance, debugMessenger, nullptr);
|
||||||
|
}
|
||||||
|
|
||||||
|
vkDestroySurfaceKHR(instance, surface, nullptr);
|
||||||
|
vkDestroyInstance(instance, nullptr);
|
||||||
|
|
||||||
|
glfwDestroyWindow(window);
|
||||||
|
glfwTerminate();
|
||||||
|
}
|
||||||
|
|
||||||
|
void createInstance() {
|
||||||
|
if (enableValidationLayers && !checkValidationLayerSupport()) {
|
||||||
|
throw std::runtime_error("validation layers requested, but not available!");
|
||||||
|
}
|
||||||
|
|
||||||
|
/*
|
||||||
|
* Struct with some information about our application. This data is technically
|
||||||
|
* optional, but it may provide some useful information to the driver in order
|
||||||
|
* to optimize our specific application (e.g. because it uses a well-known
|
||||||
|
* graphics engine with certain special behavior).
|
||||||
|
*/
|
||||||
|
|
||||||
|
VkApplicationInfo gameInfo{};
|
||||||
|
gameInfo.sType = VK_STRUCTURE_TYPE_APPLICATION_INFO;
|
||||||
|
gameInfo.pApplicationName = "@@@ Application Name";
|
||||||
|
gameInfo.applicationVersion = VK_MAKE_VERSION(1, 0, 0);
|
||||||
|
gameInfo.pEngineName = "No Engine";
|
||||||
|
gameInfo.engineVersion = VK_MAKE_VERSION(1, 0, 0);
|
||||||
|
gameInfo.apiVersion = VK_API_VERSION_1_0;
|
||||||
|
|
||||||
|
VkInstanceCreateInfo createInfo{};
|
||||||
|
createInfo.sType = VK_STRUCTURE_TYPE_INSTANCE_CREATE_INFO;
|
||||||
|
createInfo.pApplicationInfo = &gameInfo;
|
||||||
|
|
||||||
|
auto extensions = getRequiredExtensions();
|
||||||
|
createInfo.enabledExtensionCount = static_cast<uint32_t>(extensions.size());
|
||||||
|
createInfo.ppEnabledExtensionNames = extensions.data();
|
||||||
|
|
||||||
|
/*
|
||||||
|
* If the check was successful then vkCreateInstance should not ever return
|
||||||
|
* a VK_ERROR_LAYER_NOT_PRESENT error.
|
||||||
|
*/
|
||||||
|
|
||||||
|
VkDebugUtilsMessengerCreateInfoEXT debugCreateInfo{};
|
||||||
|
if (enableValidationLayers) {
|
||||||
|
createInfo.enabledLayerCount = static_cast<uint32_t>(validationLayers.size());
|
||||||
|
createInfo.ppEnabledLayerNames = validationLayers.data();
|
||||||
|
|
||||||
|
populateDebugMessengerCreateInfo(debugCreateInfo);
|
||||||
|
createInfo.pNext = (VkDebugUtilsMessengerCreateInfoEXT*) &debugCreateInfo;
|
||||||
|
} else {
|
||||||
|
createInfo.enabledLayerCount = 0;
|
||||||
|
createInfo.pNext = nullptr;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (vkCreateInstance(&createInfo, nullptr, &instance) != VK_SUCCESS) {
|
||||||
|
throw std::runtime_error("failed to create instance!");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/*
|
||||||
|
* This struct should be passed to the vkCreateDebugUtilsMessengerEXT
|
||||||
|
* function to create the VkDebugUtilsMessengerEXT object. Unfortunately,
|
||||||
|
* because this function is an extension function, it is not automatically
|
||||||
|
* loaded. We use a proxy function, VkResult.
|
||||||
|
*/
|
||||||
|
|
||||||
|
void populateDebugMessengerCreateInfo(VkDebugUtilsMessengerCreateInfoEXT& createInfo) {
|
||||||
|
createInfo = {};
|
||||||
|
createInfo.sType = VK_STRUCTURE_TYPE_DEBUG_UTILS_MESSENGER_CREATE_INFO_EXT;
|
||||||
|
createInfo.messageSeverity = VK_DEBUG_UTILS_MESSAGE_SEVERITY_VERBOSE_BIT_EXT | VK_DEBUG_UTILS_MESSAGE_SEVERITY_WARNING_BIT_EXT | VK_DEBUG_UTILS_MESSAGE_SEVERITY_ERROR_BIT_EXT;
|
||||||
|
createInfo.messageType = VK_DEBUG_UTILS_MESSAGE_TYPE_GENERAL_BIT_EXT | VK_DEBUG_UTILS_MESSAGE_TYPE_VALIDATION_BIT_EXT | VK_DEBUG_UTILS_MESSAGE_TYPE_PERFORMANCE_BIT_EXT;
|
||||||
|
createInfo.pfnUserCallback = debugCallback;
|
||||||
|
}
|
||||||
|
|
||||||
|
void setupDebugMessenger() {
|
||||||
|
if (!enableValidationLayers) return;
|
||||||
|
|
||||||
|
VkDebugUtilsMessengerCreateInfoEXT createInfo;
|
||||||
|
populateDebugMessengerCreateInfo(createInfo);
|
||||||
|
|
||||||
|
if (CreateDebugUtilsMessengerEXT(instance, &createInfo, nullptr, &debugMessenger) != VK_SUCCESS) {
|
||||||
|
throw std::runtime_error("failed to set up debug messenger!");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void createSurface() {
|
||||||
|
if (glfwCreateWindowSurface(instance, window, nullptr, &surface) != VK_SUCCESS) {
|
||||||
|
throw std::runtime_error("failed to create window surface!");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/*
|
||||||
|
* Select a physical device
|
||||||
|
*/
|
||||||
|
|
||||||
|
void pickPhysicalDevice() {
|
||||||
|
uint32_t deviceCount = 0;
|
||||||
|
vkEnumeratePhysicalDevices(instance, &deviceCount, nullptr);
|
||||||
|
|
||||||
|
if (deviceCount == 0) {
|
||||||
|
throw std::runtime_error("failed to find GPUs with Vulkan support!");
|
||||||
|
}
|
||||||
|
|
||||||
|
std::vector<VkPhysicalDevice> devices(deviceCount);
|
||||||
|
vkEnumeratePhysicalDevices(instance, &deviceCount, devices.data());
|
||||||
|
|
||||||
|
for (const auto& device : devices) {
|
||||||
|
if (isDeviceSuitable(device)) {
|
||||||
|
physicalDevice = device;
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/*
|
||||||
|
* Check if any of the physical devices meet the requirements
|
||||||
|
*/
|
||||||
|
|
||||||
|
if (physicalDevice == VK_NULL_HANDLE) {
|
||||||
|
throw std::runtime_error("failed to find a suitable GPU!");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/*
|
||||||
|
* Check if any of the physical devices meet the requirements
|
||||||
|
*/
|
||||||
|
|
||||||
|
void createLogicalDevice() {
|
||||||
|
QueueFamilyIndices indices = findQueueFamilies(physicalDevice);
|
||||||
|
|
||||||
|
std::vector<VkDeviceQueueCreateInfo> queueCreateInfos;
|
||||||
|
std::set<uint32_t> uniqueQueueFamilies = {indices.graphicsFamily.value(), indices.presentFamily.value()};
|
||||||
|
|
||||||
|
float queuePriority = 1.0f;
|
||||||
|
for (uint32_t queueFamily : uniqueQueueFamilies) {
|
||||||
|
VkDeviceQueueCreateInfo queueCreateInfo{};
|
||||||
|
queueCreateInfo.sType = VK_STRUCTURE_TYPE_DEVICE_QUEUE_CREATE_INFO;
|
||||||
|
queueCreateInfo.queueFamilyIndex = queueFamily;
|
||||||
|
queueCreateInfo.queueCount = 1;
|
||||||
|
queueCreateInfo.pQueuePriorities = &queuePriority;
|
||||||
|
queueCreateInfos.push_back(queueCreateInfo);
|
||||||
|
}
|
||||||
|
|
||||||
|
VkPhysicalDeviceFeatures deviceFeatures{};
|
||||||
|
|
||||||
|
VkDeviceCreateInfo createInfo{};
|
||||||
|
createInfo.sType = VK_STRUCTURE_TYPE_DEVICE_CREATE_INFO;
|
||||||
|
createInfo.queueCreateInfoCount = static_cast<uint32_t>(queueCreateInfos.size());
|
||||||
|
createInfo.pQueueCreateInfos = queueCreateInfos.data();
|
||||||
|
createInfo.pEnabledFeatures = &deviceFeatures;
|
||||||
|
createInfo.enabledExtensionCount = 0;
|
||||||
|
|
||||||
|
if (enableValidationLayers) {
|
||||||
|
createInfo.enabledLayerCount = static_cast<uint32_t>(validationLayers.size());
|
||||||
|
createInfo.ppEnabledLayerNames = validationLayers.data();
|
||||||
|
} else {
|
||||||
|
createInfo.enabledLayerCount = 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (vkCreateDevice(physicalDevice, &createInfo, nullptr, &device) != VK_SUCCESS) {
|
||||||
|
throw std::runtime_error("failed to create logical device!");
|
||||||
|
}
|
||||||
|
|
||||||
|
vkGetDeviceQueue(device, indices.graphicsFamily.value(), 0, &graphicsQueue);
|
||||||
|
vkGetDeviceQueue(device, indices.presentFamily.value(), 0, &presentQueue);
|
||||||
|
}
|
||||||
|
|
||||||
|
bool isDeviceSuitable(VkPhysicalDevice device) {
|
||||||
|
QueueFamilyIndices indices = findQueueFamilies(device);
|
||||||
|
|
||||||
|
return indices.isComplete();
|
||||||
|
}
|
||||||
|
|
||||||
|
QueueFamilyIndices findQueueFamilies(VkPhysicalDevice device) {
|
||||||
|
QueueFamilyIndices indices;
|
||||||
|
|
||||||
|
uint32_t queueFamilyCount = 0;
|
||||||
|
vkGetPhysicalDeviceQueueFamilyProperties(device, &queueFamilyCount, nullptr);
|
||||||
|
|
||||||
|
std::vector<VkQueueFamilyProperties> queueFamilies(queueFamilyCount);
|
||||||
|
vkGetPhysicalDeviceQueueFamilyProperties(device, &queueFamilyCount, queueFamilies.data());
|
||||||
|
|
||||||
|
int i = 0;
|
||||||
|
for (const auto& queueFamily : queueFamilies) {
|
||||||
|
if (queueFamily.queueFlags & VK_QUEUE_GRAPHICS_BIT) {
|
||||||
|
indices.graphicsFamily = i;
|
||||||
|
}
|
||||||
|
|
||||||
|
VkBool32 presentSupport = false;
|
||||||
|
vkGetPhysicalDeviceSurfaceSupportKHR(device, i, surface, &presentSupport);
|
||||||
|
|
||||||
|
if (presentSupport) {
|
||||||
|
indices.presentFamily = i;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (indices.isComplete()) {
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
|
||||||
|
i++;
|
||||||
|
}
|
||||||
|
|
||||||
|
return indices;
|
||||||
|
}
|
||||||
|
|
||||||
|
std::vector<const char*> getRequiredExtensions() {
|
||||||
|
|
||||||
|
/*
|
||||||
|
* Vulkan is a platform agnostic API, which means that you need
|
||||||
|
* an extension to interface with the window system. GLFW has a
|
||||||
|
* handy built-in function that returns the extension(s) it needs
|
||||||
|
* to do that.
|
||||||
|
*/
|
||||||
|
|
||||||
|
uint32_t glfwExtensionCount = 0;
|
||||||
|
const char** glfwExtensions;
|
||||||
|
glfwExtensions = glfwGetRequiredInstanceExtensions(&glfwExtensionCount);
|
||||||
|
|
||||||
|
std::vector<const char*> extensions(glfwExtensions, glfwExtensions + glfwExtensionCount);
|
||||||
|
|
||||||
|
if (enableValidationLayers) {
|
||||||
|
extensions.push_back(VK_EXT_DEBUG_UTILS_EXTENSION_NAME);
|
||||||
|
}
|
||||||
|
|
||||||
|
return extensions;
|
||||||
|
}
|
||||||
|
|
||||||
|
/*
|
||||||
|
* checkValidationLayerSupport checks if all of the requested layers
|
||||||
|
* are available. First list all of the available layers using the
|
||||||
|
* vkEnumerateInstanceLayerProperties function.
|
||||||
|
*/
|
||||||
|
|
||||||
|
bool checkValidationLayerSupport() {
|
||||||
|
uint32_t layerCount;
|
||||||
|
vkEnumerateInstanceLayerProperties(&layerCount, nullptr);
|
||||||
|
|
||||||
|
std::vector<VkLayerProperties> availableLayers(layerCount);
|
||||||
|
vkEnumerateInstanceLayerProperties(&layerCount, availableLayers.data());
|
||||||
|
|
||||||
|
/*
|
||||||
|
* Check if all of the layers in validationLayers exist in the
|
||||||
|
* availableLayers list.
|
||||||
|
*/
|
||||||
|
|
||||||
|
for (const char* layerName : validationLayers) {
|
||||||
|
bool layerFound = false;
|
||||||
|
|
||||||
|
for (const auto& layerProperties : availableLayers) {
|
||||||
|
if (strcmp(layerName, layerProperties.layerName) == 0) {
|
||||||
|
layerFound = true;
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if (!layerFound) {
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
static VKAPI_ATTR VkBool32 VKAPI_CALL debugCallback(VkDebugUtilsMessageSeverityFlagBitsEXT messageSeverity, VkDebugUtilsMessageTypeFlagsEXT messageType, const VkDebugUtilsMessengerCallbackDataEXT* pCallbackData, void* pUserData) {
|
||||||
|
std::cerr << "validation layer: " << pCallbackData->pMessage << std::endl;
|
||||||
|
|
||||||
|
return VK_FALSE;
|
||||||
|
}
|
||||||
|
};
|
||||||
|
|
||||||
|
/*
|
||||||
|
* Enter the main loop to start rendering frames. We'll fill in
|
||||||
|
* the mainLoop function to include a loop that iterates until
|
||||||
|
* the window is closed.
|
||||||
|
*/
|
||||||
|
|
||||||
|
int main() {
|
||||||
|
Application game;
|
||||||
|
|
||||||
|
try {
|
||||||
|
game.run();
|
||||||
|
} catch (const std::exception& e) {
|
||||||
|
std::cerr << e.what() << std::endl;
|
||||||
|
return EXIT_FAILURE;
|
||||||
|
}
|
||||||
|
|
||||||
|
return EXIT_SUCCESS;
|
||||||
|
}
|
|
@ -0,0 +1,13 @@
|
||||||
|
# Main story
|
||||||
|
|
||||||
|
## Main characters
|
||||||
|
|
||||||
|
### MAINCHARACTER
|
||||||
|
### ENEMY
|
||||||
|
### FRIEND
|
||||||
|
|
||||||
|
## Secondary characters
|
||||||
|
|
||||||
|
### Elites
|
||||||
|
|
||||||
|
# Side quests
|
|
@ -1,10 +1,10 @@
|
||||||
# Structure
|
# Structure
|
||||||
|
|
||||||
- [] Exposition
|
- [ ] Exposition
|
||||||
- [] Rising action
|
- [ ] Rising action
|
||||||
- [] Climax
|
- [ ] Climax
|
||||||
- [] Falling action
|
- [ ] Falling action
|
||||||
- [] Resolution
|
- [ ] Resolution
|
||||||
|
|
||||||
## Exposition
|
## Exposition
|
||||||
|
|
||||||
|
@ -57,3 +57,7 @@ realizes he/she has a gun and could terminate one or many
|
||||||
corrupt leaders, he/she is mugged and the great leaders
|
corrupt leaders, he/she is mugged and the great leaders
|
||||||
pay the bar security to get everyone out since they can't
|
pay the bar security to get everyone out since they can't
|
||||||
concentrate.
|
concentrate.
|
||||||
|
|
||||||
|
## Climax
|
||||||
|
## Falling action
|
||||||
|
## Resolution
|
||||||
|
|
7987
lib/include/stb_image.h
Normal file
7987
lib/include/stb_image.h
Normal file
File diff suppressed because it is too large
Load diff
3459
lib/include/tiny_obj_loader.h
Normal file
3459
lib/include/tiny_obj_loader.h
Normal file
File diff suppressed because it is too large
Load diff
16053
res/models/viking_room.obj
Normal file
16053
res/models/viking_room.obj
Normal file
File diff suppressed because it is too large
Load diff
12
res/shaders/shader.frag
Normal file
12
res/shaders/shader.frag
Normal file
|
@ -0,0 +1,12 @@
|
||||||
|
#version 450
|
||||||
|
|
||||||
|
layout(binding = 1) uniform sampler2D texSampler;
|
||||||
|
|
||||||
|
layout(location = 0) in vec3 fragColor;
|
||||||
|
layout(location = 1) in vec2 fragTexCoord;
|
||||||
|
|
||||||
|
layout(location = 0) out vec4 outColor;
|
||||||
|
|
||||||
|
void main() {
|
||||||
|
outColor = texture(texSampler, fragTexCoord);
|
||||||
|
}
|
20
res/shaders/shader.vert
Normal file
20
res/shaders/shader.vert
Normal file
|
@ -0,0 +1,20 @@
|
||||||
|
#version 450
|
||||||
|
|
||||||
|
layout(binding = 0) uniform UniformBufferObject {
|
||||||
|
mat4 model;
|
||||||
|
mat4 view;
|
||||||
|
mat4 proj;
|
||||||
|
} ubo;
|
||||||
|
|
||||||
|
layout(location = 0) in vec3 inPosition;
|
||||||
|
layout(location = 1) in vec3 inColor;
|
||||||
|
layout(location = 2) in vec2 inTexCoord;
|
||||||
|
|
||||||
|
layout(location = 0) out vec3 fragColor;
|
||||||
|
layout(location = 1) out vec2 fragTexCoord;
|
||||||
|
|
||||||
|
void main() {
|
||||||
|
gl_Position = ubo.proj * ubo.view * ubo.model * vec4(inPosition, 1.0);
|
||||||
|
fragColor = inColor;
|
||||||
|
fragTexCoord = inTexCoord;
|
||||||
|
}
|
BIN
res/textures/viking_room.png
Normal file
BIN
res/textures/viking_room.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 940 KiB |
111
src/engine/camera.h
Normal file
111
src/engine/camera.h
Normal file
|
@ -0,0 +1,111 @@
|
||||||
|
#ifndef CAMERA_H
|
||||||
|
#define CAMERA_H
|
||||||
|
|
||||||
|
#include <glm/glm.hpp>
|
||||||
|
#include <glm/gtc/matrix_transform.hpp>
|
||||||
|
#include <vector>
|
||||||
|
|
||||||
|
const float CAMERA_FOV = 60.0f;
|
||||||
|
const float SENSITIVITY = 0.1f;
|
||||||
|
const float SPEED = 2.5f;
|
||||||
|
const float PLAYER_HEIGHT = 0.5f;
|
||||||
|
const float MAP_FLOOR = 0.0f;
|
||||||
|
const float YAW = 0.0f;
|
||||||
|
const float PITCH = 0.0f;
|
||||||
|
const float ZOOM = 45.0f;
|
||||||
|
|
||||||
|
enum Camera_Movement {
|
||||||
|
FORWARD,
|
||||||
|
BACKWARD,
|
||||||
|
LEFT,
|
||||||
|
RIGHT
|
||||||
|
};
|
||||||
|
|
||||||
|
class Camera {
|
||||||
|
public:
|
||||||
|
glm::vec3 Position;
|
||||||
|
glm::vec3 Front;
|
||||||
|
glm::vec3 Up;
|
||||||
|
glm::vec3 Right;
|
||||||
|
glm::vec3 WorldUp;
|
||||||
|
float Yaw;
|
||||||
|
float Pitch;
|
||||||
|
float MovementSpeed;
|
||||||
|
float MouseSensitivity;
|
||||||
|
float Zoom;
|
||||||
|
|
||||||
|
// Constructor with vectors
|
||||||
|
Camera(glm::vec3 position = glm::vec3(0.0f, 0.0f, 0.0f), glm::vec3 up = glm::vec3(0.0f, 1.0f, 0.0f), float yaw = YAW, float pitch = PITCH) : Front(glm::vec3(0.0f, 0.0f, -1.0f)), MovementSpeed(SPEED), MouseSensitivity(SENSITIVITY), Zoom(ZOOM) {
|
||||||
|
Position = position;
|
||||||
|
Position.y = PLAYER_HEIGHT + MAP_FLOOR;
|
||||||
|
WorldUp = up;
|
||||||
|
Yaw = yaw;
|
||||||
|
Pitch = pitch;
|
||||||
|
updateCameraVectors();
|
||||||
|
}
|
||||||
|
|
||||||
|
// Returns the view matrix calculated using Euler Angles and the LookAt Matrix
|
||||||
|
glm::mat4 GetViewMatrix() {
|
||||||
|
return glm::lookAt(Position, Position + Front, Up);
|
||||||
|
}
|
||||||
|
|
||||||
|
void ProcessKeyboard(Camera_Movement direction, float deltaTime) {
|
||||||
|
float velocity = MovementSpeed * deltaTime;
|
||||||
|
|
||||||
|
if (direction == FORWARD)
|
||||||
|
Position += Front * velocity;
|
||||||
|
if (direction == BACKWARD)
|
||||||
|
Position -= Front * velocity;
|
||||||
|
if (direction == LEFT)
|
||||||
|
Position -= Right * velocity;
|
||||||
|
if (direction == RIGHT)
|
||||||
|
Position += Right * velocity;
|
||||||
|
|
||||||
|
Position.y = PLAYER_HEIGHT + MAP_FLOOR;
|
||||||
|
}
|
||||||
|
|
||||||
|
// processes input received from a mouse input system. Expects the offset value in both the x and y direction.
|
||||||
|
void ProcessMouseMovement(float xoffset, float yoffset, GLboolean constrainPitch = true) {
|
||||||
|
xoffset *= MouseSensitivity;
|
||||||
|
yoffset *= MouseSensitivity;
|
||||||
|
|
||||||
|
Yaw += xoffset;
|
||||||
|
Pitch += yoffset;
|
||||||
|
|
||||||
|
// make sure that when pitch is out of bounds, screen doesn't get flipped
|
||||||
|
if (constrainPitch)
|
||||||
|
{
|
||||||
|
if (Pitch > 89.0f)
|
||||||
|
Pitch = 89.0f;
|
||||||
|
if (Pitch < -89.0f)
|
||||||
|
Pitch = -89.0f;
|
||||||
|
}
|
||||||
|
|
||||||
|
// update Front, Right and Up Vectors using the updated Euler angles
|
||||||
|
updateCameraVectors();
|
||||||
|
}
|
||||||
|
|
||||||
|
// processes input received from a mouse scroll-wheel event. Only requires input on the vertical wheel-axis
|
||||||
|
void ProcessMouseScroll(float yoffset) {
|
||||||
|
Zoom -= (float)yoffset;
|
||||||
|
if (Zoom < 1.0f)
|
||||||
|
Zoom = 1.0f;
|
||||||
|
if (Zoom > 45.0f)
|
||||||
|
Zoom = 45.0f;
|
||||||
|
}
|
||||||
|
|
||||||
|
private:
|
||||||
|
// calculates the front vector from the Camera's (updated) Euler Angles
|
||||||
|
void updateCameraVectors() {
|
||||||
|
glm::vec3 front; // Calculate the new Front vector
|
||||||
|
front.x = cos(glm::radians(Yaw)) * cos(glm::radians(Pitch));
|
||||||
|
front.y = sin(glm::radians(Pitch));
|
||||||
|
front.z = sin(glm::radians(Yaw)) * cos(glm::radians(Pitch));
|
||||||
|
|
||||||
|
Front = glm::normalize(front); // Normalize the vectors, because their length
|
||||||
|
Right = glm::normalize(glm::cross(Front, WorldUp)); // gets closer to 0 the more you look up or
|
||||||
|
Up = glm::normalize(glm::cross(Right, Front)); // down which results in slower movement.
|
||||||
|
}
|
||||||
|
};
|
||||||
|
|
||||||
|
#endif
|
1800
src/main.cpp
Normal file
1800
src/main.cpp
Normal file
File diff suppressed because it is too large
Load diff
Loading…
Reference in a new issue